© Hannah Bollar 2019


Hello, I'm Hannah!

I'm currently working as a Rendering-Pipeline Software Engineer at Pixar Animation Studios.

Regarding Computer Graphics, my interests include Graphics Programming, Software Development, Simulation Research, Rendering, and Game Engine work. However, this list keeps expanding as the more I learn in the field, the more topics I end up enjoying!

I earned both a BSE in Computer Science: Digital Media Design with a Math minor and an MSE in Computer Graphics and Game Technology from the University of Pennsylvania. As a student, I interned at places such as Nvidia, Unity, and Cesium. Additionally, I was a part of a few different organizations including Siggraph and CG@Penn.

>--- I'm also currently working on a computer graphics instructional site - stay tuned for updates as the site is still heavily under maintenance. ---<


Helped found both the Women in Animation (WIA) and Upsilon Pi Epsilon (UPE) chapters at Penn
ACM / Upsilon Pi Epsilon (UPE) Scholarship Award 2019
Dawn and Welton Becket Digital Media Design Achievement Award
Penn Engineering Exceptional Service Award
Member of Eta Kappa Nu Honor Society (IEEE-HKN)
As Chairman, led Penn Siggraph to win the 2019 ACM Student Chapter Excellence Award for Outstanding Chapter Activities [first in chapter history]
Nominated and interviewed for a Professional Siggraph Member Profile
ACM-W Scholarship to attend the Siggraph 2018 Conference


The Digital Media Design undergraduate program is an interdisciplinary major in the School of Engineering and Applied Science designed for those interested in computer graphics, animation, games, virtual reality, and interactive technologies.

The Computer Graphics and Game Technology masters program is for students who wish to learn state-of-the-art graphics and animation technologies as well as interactive media design principles, product development methodologies, and engineering entrepreneurship. Opportunities for specialization are provided in such core areas as art and animation, creative design, animation and simulation technology, human/computer interfaces, and production management.


You can reach me at hanbollar@gmail.com
Sites: LinkedIn, Github, Vimeo