© Hannah Bollar 2019


Currently, I'm a Master's student in Penn's Computer Graphics and Game Technology MSE program. Also, I'm a recent graduate of the University of Pennsylvania's BSE program in Computer Science: Digital Media Design with a minor in Mathematics.

During the school year, along with my classes and projects I have been a Teaching Assistant for a variety of courses. This 2019 Fall, those courses will be the Iteractive Computer Graphics course (CIS 560) and GPU Programming and Architecture (CIS 565) at Penn.

This summer, I am working at Unity as a Game Engine Programmer Intern on the DOTS team. Additionally last summer, I worked at Nvidia as a Graphics Software Development intern with the Browsers team on NvWebView, which was first introduced during that year's Siggraph (2018).

Regarding Computer Graphics, my interests are Graphics Programming, Software Development, Simulation Research, Rendering, and Game Engine work; however, I'm open to any and all aspects of the graphics field, as I'd love to learn as much as I can.

Outside of graphics, I enjoy working in pastel and charcoal, hiking, playing lacrosse, and reading science fiction, murder, adventure, and espionage novels (basically all Baldacci books and Patrick Rothfuss's The Kingkiller Chronicle).


Dawn and Welton Becket Digital Media Design Achievement Award
Penn Engineering Exceptional Service Award
Member of Eta Kappa Nu Honor Society (IEEE-HKN)
As Chairman, led Penn Siggraph to win the 2019 ACM Student Chapter Excellence Award for Outstanding Chapter Activities [first in chapter history]
Nominated and interviewed for a Professional Siggraph Member Profile: view
ACM-W Scholarship to attend the Siggraph 2018 Conference


The Digital Media Design undergraduate program is an interdisciplinary major in the School of Engineering and Applied Science designed for those interested in computer graphics, animation, games, virtual reality, and interactive technologies.

The Computer Graphics and Game Technology masters program is for students who wish to learn state-of-the-art graphics and animation technologies as well as interactive media design principles, product development methodologies, and engineering entrepreneurship. Opportunities for specialization are provided in such core areas as art and animation, creative design, animation and simulation technology, human/computer interfaces, and production management.


You can reach me at hbollar@seas.upenn.edu
Sites: LinkedIn, Github, Vimeo